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It
is rare to attend a presentation from a supplier without having
one's ears battered from coffee to biscuits about how fantastic their
product is and how bad the competition fairs in comparison. A two
hour drive to some expensive venue often produces no more information
than a quick flit through a glossy brochure in the comfort of one's
own sitting room. So I was delighted to find that a one day seminar
organised by SATIPS in November '04, and presented by Promethean's
ACTIVprimary Development Manager, was actually worth the diesel.
Manor
Prep School set in the picturesque outskirts of Abingdon,
Oxfordshire hosted a full day of practical advice from Promethean on
how properly designed software can make interactive whiteboards an
entertaining and effective classroom tool. Unusually for a company
whose base product is hardware, the focus of the day was on the
software that drives the interactive experience. I found this
delightfully refreshing as anyone who has visited a major exhibition
such as BETT will know. At such events I get frustrated when sales
types with a toothpaste smile try to convince me that their high
tech, state of the art, full term's ICT budget blown in five seconds,
piece of kit is more important than the applications we will be using
impart education to a classroom full of children. Sure, I can use
programmable pens, play sounds, insert and delete graphics and use an
existing whiteboard if I don't mind ducking and diving between
projector and image. Therefore, being told by a supplier that the
software is actually more important than the gadgetry makes a
refreshing change.
The
seminar, a mixture of lecture and hands on experience, began with
Promethean making the point that modern pupils are multimedia
children living in a multimedia world. Our classrom and teaching
methods need to reflect that state of affairs because static images
that refuse all attempts at interaction are no longer acceptable to
our twenty first century children. We can of course compromise and
use office software such as PowerPoint, but this will only give us a
basic multimedia production with minimal interactive capability. Only
appropriately designed software can provide the full interactive
experience and make the whiteboard come alive in the classroom. The
interest this creates can not only make the classroom more
interesting but also help to stimulate discussion with children in
homes where round table discussions in the family context may not
happen anymore.
With
this in mind we launched into the facilities that the Promethean
software offered, starting with a range of colours and pen widths
which could be used to create or resize shapes that a similarly
comprehensive variety of eraser widths could then delete. Behind this
we could place a set of backgrounds in various colours or textures
and add a mathematical function machine for good measure. Then see
how long we took using clock templates, relaxing at the end of a hard
day with educational board games such as snakes and ladders which use
images for counters. Of course our children might want to preserve
the fruits of their efforts so print outs in different formats were
made available including thumbnails, handouts, and of course full page.
From
that point on we launched into the application of these facilities
starting with one of the major features of the software, handwriting
recognition. This is not just a means of putting hand written text
into typed form but instead works on correct letter formation where a mal-formed
'd' will produce cog instead of 'dog'. The sense of achievement and
satisfaction a child would get from having 'the whiteboard' recognise
their attempts at letter formation, never mind correct spelling,
would be far higher than any tick in an exercise book from 'Miss'.
But using the facilities at this level all day would eventually lead
to boredom on the part of the computer as well as the child, so after
a few more demonstrations of these foundation level facilities we
shifted gear and went for a walk.
Well
Rosie's Walk by Pat Hutchins actually which provided an excellent
backdrop for the multimedia capabilities of the interactive software.
As we made our way across the meadow and farmyard we clicked on a
bird which played a recorded voice, a pig that gave us a more
conventional grunts, and a host of other sounds that are included in
the Promethean package. Now, you will notice that I glossed over the
talking bird and may wondered what was in the coffee I had with my
corn flakes. Well, one of the strengths of good interactive software
is its ability to engage children in groups rather than individuals
which stops the rest of the class getting bored while the privileged
few gather round a small computer monitor. So what better way to
engage children in groups than to mix up sounds and have them work
out which animal or object they should really be associated with?
Standard
graphics such as cartoon animals and people are fun, but how about
making the story more personal? Perhaps create a story using objects,
places and people familiar to your class using a digital still or
video camera. Having no interest in the matter Promethean suggested
we consider an Intel still/video camera for approximately £80,
and I have seen similarly specified cameras online from outlets such
as Dixons for approximately £85. Using these devices it would be
easy to produce small thumbnail images, then mix them up with text
and pre-recorded phrases to create a story limited only by your
class' imagination.
After
this excursion into the realms of artistry and creativity we came
back to the written word to look at ways of capturing text off site
for later upload into the multimedia environment. As a laptop user I
have great sympathy with the risks that small hands, mud and creepy
crawlies can bring the delicate, not to mention expensive workings of
my computer. With this in mind Promothean showed us a machine that
most of the room immediately fell in love with known as an AlphaSmart
priced at £160. This solid state keyboard that comes complete
with its own monochrome LCD display, useful function keys and a USB
port could handle being used, abused and occasionally dropped. But as
well as being as tough as the proverbial old nails the device also
could be utilised to create the text during the field trip that
accompanied the pictures which would all be uploaded back in the
classroom to create your interactive projects.
After
looking at the rich graphics available on the internet - did you
know that MultiMap provides aerial photographs based on postcodes -
we went for the big finish with a demonstration of Clicker4 which was
described as the most purchased but least used education software. It
is not my intention here to review of individual packages, but as an
ICT professional I can understand why having seen some very good
packages hide their lights under bushels because of usability.
Suffice to say that this package is one that deserves patience and if
you have tried it once but given up, I recommend that you try again
if you have the time and inclination. There are free downloads once
you've bought the program, and apart from the resources within the
package itself you can import images from Promethean's software.
You
might find some of the URLs we explored of interest whether you are
an interactive whiteboard user or simply looking for resources. No
implication or inference should be drawn about the quality, content
or usefulness of any of these sites - that will be for you to decide!
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Promethean
resources |
www.prometheanworld.com/uk/ |
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Snaith
Primary School |
www.snaithprimary.eril.net |
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Crick
Primary School |
www.crick.northants.sch.uk/welcome.htm |
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Kent
NGfL |
www.kented.org.uk/ngfl/ |
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NAACE |
www.mape.org.uk/ |
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Sebran |
www.kidsdomain.com/down/pc/sebran.html |
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Interactive
Resources |
www.interactive-resources.co.uk/ |
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Web
Shots |
www.webshots.com |
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